Business Education, Computer Science, & Library Media Department
The discipline of business and marketing education helps students develop the knowledge, skills and behaviors necessary to succeed in the workforce using the appropriate business and communication tools. These courses will help students develop skills in finance, information systems, entrepreneurship, marketing, management, and international trade. Computer science and programming education provides an opportunity for students to engage in real-world problem solving and computational thinking while experiencing the fundamentals of computing and developing programming expertise. The acquired skills provide a foundation for career and college readiness as well as prepare students for post-secondary study in a business cluster, computer science and programming. Technology and information literacy courses help students recognize the social implications of technology and develop the ability to identify the need for information, locate, evaluate, analyze and use it effectively. These courses will help students acquire the necessary skill set that is increasingly important in this “Information and Technology Age”.
BUSINESS EDUCATION COURSES
CAREER & FINANCIAL MANAGEMENT - Half year, ½ credit, Grades 9 - 12
The Career and Financial management course (CFM) is designed to equip students with essential life skills related to both financial literacy and career planning. This course emphasizes practical knowledge and tools that are directly applicable to real-world situations, empowering students to make informed decisions regarding their finances and future careers. Students will learn about budget-ing, interest rates and loans, credit management, saving and investing and making sound financial decisions. Students will explore career pathways, personal goal settings, resume building and job search strategies. Key soft skills such as communication, teamwork, time management, task priority and problem-solving will be emphasized as essential tools for career success.
MARKETING 1: INTRODUCTION TO MARKETING - Half year, ½ credit, Grades 9 - 12
This introductory marketing course provides students with a comprehensive foundation in the core principles and functions of marketing as they relate to various industries. The course is designed to offer students a thorough understanding of the marketing pro-cess, focusing on both the theory and practical application of marketing strategies across different types of products, services, and ideas. Key topics covered include: marketing fundamentals, distribution channels, financing, market information management, pricing, selling and promotion. Throughout the course, students will be encouraged to apply the concepts they learn through case studies, group projects, and real-world examples. By the end of the course, students will have a strong understanding of the marketing functions and how they work together to drive business success. This course serves as a prerequisite for students interested in advancing to specialized marketing fields, such as Sports and Entertainment Marketing, by providing them with the foundational knowledge necessary for more complex marketing topics.
SPORTS AND ENTERTAINMENT MARKETING - Half year, ½ credit, Grades 9-12
This course is designed to provide students with a comprehensive understanding of how marketing principles apply to both the sports and entertainment sectors. Students will learn fundamental theories and strategies in the areas of market research, consumer behavior, branding, advertising, partnerships and digital marketing focusing on collegiate, professional and amateur sports and the movie, theater and music industries. Students will develop strategies to market teams, films and concerts. This course assumes students have a basic understanding of marketing concepts and requires Marketing 1 as a pre-requisite course.
COMPUTER SCIENCE & PROGRAMMING COURSES
INTRODUCTION TO COMPUTER SCIENCE - Half year - ½ credit, Grades 9 - 12
Through a project-based learning approach, students who are interested in computers and developing software applications will ex-plore a variety of computer systems (hardware and software applications) and programming languages to create interactive applications and systems. By collaborating in a hands-on environment, students will develop problem solving skills, software design and debugging strategies. They will develop an appreciation for the foundations of computer science (file management, data structures, procedures, and algorithms). Students will work on projects (both individual and team) in the areas of computing career options, graphics and games, animation and art, electronics systems, and interactive fashion, all using a variety of programming lan-guages. Students will develop a working knowledge of computer system designs, and skills and strategies that will serve a basis for the Computer Science Essentials course. Designed for students who have not taken Computer Applications for Business & Life in middle school or who want to develop technology and programming skills in a half-year course.
COMPUTER SCIENCE ESSENTIALS - Full year, 1 credit, Grades 9 - 12
Computer Science Essentials (CSE) is the first course in the Project Lead the Way (PLTW) Computer Science strand. Students experience the major topics, big ideas, and computational thinking practices used by computing professionals to solve problems and create value for others. The course aims to develop computational thinking and generate excitement about career paths that utilize com-puting. CSE helps students develop programming expertise and transition from the block-based programming to text-based program-ming languages. The course is designed to introduce students to a range of topics in computer science while building confidence that prepares them to move to advanced computer science courses. This course requires a working knowledge of basic software, hard-ware, and file management.
INTRO TO ROBOTICS 1 - Half year, ½ credit, Grades 9 - 12
Based on the Carnegie Mellon Robotics Academy curriculum and using REV Edu Kits, this project-based course focuses on the fun-damental concepts of robotics including basic programming principals, construction, mechanical design, sensors, actuators and con-trollers. Students are introduced to the role of robotics in industries such as manufacturing, healthcare and exploration. By the end of the course students will understand the relationships between mechanical, electrical and software components in a robot, develop basic programming skills to control robot behavior and collaborate effectively in teams to complete section and final projects.
INFORMATION LITERACY COURSES
TECHNOLOGY, RESEARCH & SOCIAL MEDIA - Half year, ½ credit, Grades 9 - 12
This course focuses on technology and information literacy skills while using social media & research tools through project-based instruction. Some of the hands-on projects may include, but are not limited to creation of videos, podcasts, 3D images and public service announcements (PSA). Students will develop comprehensive understanding of Microsoft applications, online resources and databases, and new cloud-based and social media applications. Students will also develop methods on identifying and critically ana-lyzing the misinformation imbedded in fake news on social media and on websites. This course is a great foundation for future tech-nology and research classes, as well as college and careers. It also provides support for students to complete projects assigned in their academic classes. Designed for students who have not taken Computer Science Discoveries in middle school or want to devel-op additional technology and information literacy skills.
